Five Ways To Implement STEAM
Are you interested in using STEAM in your classroom, but aren't sure where to start? Here are the five things you can do to get started today!
Posted in STEAM Education on
As education practices continue to evolve, teachers, administrators and parents are constantly seeking ways of engaging students. One of these practices that is growing in popularity is born from current STEM education programs and is called STEAM education—but what exactly does STEAM stand for?
"STEAM stands for 'Science, Technology, Engineering, Art, Math.' It’s an approach to teaching and learning in which STEM education principles are taught through the arts. It is the intentional weaving of academic study with arts disciplines such as visual art, dance, music, and theater," says national arts integration leader Susan Riley of EducationCloset.com.
Arts integration establishes a hands-on creative learning environment, engaging students with the content on multiple levels and better develop problem solving skills. It’s an approach to teaching science, technology, engineering and math and backed by real-world evidence that it increased test scores in stem subjects.
If you haven’t heard of STEAM education, you’ve likely heard of STEM education (Science, Technology, Engineering, Math). STEM has redefined and re-energized education by adapting design that has been proven to advance student growth and achievement. Aligning art with established STEM subjects leverages those building blocks while rounding out the lessons by engaging different parts of the brain.
In the education journal Education Week, educator researcher Ruth Catchen says that a well-designed steam program is:
[STEAM is] a great learning tool and can serve as an on-ramp to STEM for underrepresented students. Engaging students’ strengths using art activities increases motivation and the probability of STEM success. [Art is] a way of offering more diverse learning opportunities and greater access to STEM for all types of learners.Ruth Catchen
In order to improve educational outcomes for kids, STEAM education should utilize STEM programs with an art-based learning approach. With the ever increasing global and economic competitive landscape, it is critical we provide our students with the skills to succeed in the real world.
STEAM education benefits students of all levels: pre-school, elementary, middle school and high school. Teachers who utilize a STEAM curriculum in the classroom see wide-ranging benefits, including improved student performance, higher levels of engagement and a reduction in disciplinary problems and off-task behavior. Here are a few of the main benefits of STEAM and art integration.
Brings fun back to the classroom: By using art projects as a springboard for teaching STEM, a K-5 STEAM curriculum makes learning fun for students – while improving their learning and test performance. Engaged students learn more and retain more of what they learn.
What else does STEAM stand for? STEAM education stands for developing important skills for the 21st century. These skills are far reaching and not limited to the math and science subjects covered in the classroom. In today’s fast-paced, collaborative work environment, STEAM helps prepare students for success in college degree programs or the workplace.
Learn more about Arts Integration in our free e-book, The Art of Learning.
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Achieve more when you learn it by art®. Studies have shown Arts Integration helps students gain by
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