What does STEAM stand for?

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STEAM (Science, Technology, Engineering, Art, Math) is an approach to teaching and learning through which content standards are taught and assessed equitably in and through the arts. It’s the intentional weaving of academic study with arts disciplines such as visual art, dance, music, and theater. Arts integration establishes a hands-on creative learning environment where students can engage with the content on multiple levels.

If you haven’t heard of STEAM, you may have heard of STEM (Science, Technology, Engineering, Math). STEM has redefined and re-energized education by adapting design that has been proven to advance student growth and achievement.

The journey into STEAM utilized STEM as the building blocks, but integrates the Arts to round out the lessons. With the ever increasing global and economic competitive landscape, it is critical we provide our students with the skills to succeed in the 21st Century.

Top Ten 21st Century Skills*

  • Collaboration
  • Communication
  • Creativity
  • Critical Thinking
  • Innovation
  • Perseverance
  • Passion
  • Confidence
  • Problem Solving
  • Time Management

*Source: Partnership for the 21st Century Skills, 2009

Industries look for creative and critical thinkers.

Studies have shown that by 2039, 4.5 million new STEM/STEAM enabled careers will be created globally (Bersin, Deloitte Consulting, 2017). The core skills developed within STEM/STEAM education will further boost talent within advancing industries, and deliver valuable success and confidence to students.

Studies have shown arts integration helps students gain by...

  • Increasing their standardized test scores up to 15%*
  • Strengthening their problem solving & critical thinking skills
  • Increasing their attendance rate by at least 5% or more*
  • Reducing their classroom disruptions by 20% or more*

*Source: Appel, 2006: Barry, 2010; Bellisario & Donovan, 2012

5 Benefits of STEAM

  1. Engaged learning for students
  2. Better test scores
  3. Improved classroom behavior
  4. STEAM is inclusive
  5. Brings fun back to the classroom

Learn more about Arts Integration in our free e-book, The Art of Learning.

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